#TOMB RAIDER 2 REMAKE NEOGAF SERIES#
In June 2006, Chris Bruno explained that "Eidos put the LOK series on hold after Defiance and has kept it under review since. No sequel was announced, and in April 2005, Crystal Dynamics announced that they had been given stewardship of the Tomb Raider franchise, and that Tomb Raider: Legend was their next product slated for release. ĭuring 2004, Jennifer Fernández also departed Crystal Dynamics, moving on to non-gaming related work, and Richard Lemarchand left to join Amy Hennig at Naughty Dog.
In February 2004, Bruno revealed that another game was indeed in the works, but that nothing official had been announced yet. Further interviews affirmed that future entries were planned to resolve loose threads in the storyline, with regard to the Hylden in particular. Shortly before it shipped, series writer and director Amy Hennig departed Crystal Dynamics to work for Naughty Dog, imparting her notes and control of the Legacy of Kain series to fellow team members Jennifer Fernández, Richard Lemarchand and Kyle Mannerberg. Although it sold between 500,000 and 1 million copies, Legacy of Kain: Defiance failed to live up to publisher Eidos Interactive's sales targets. 3.1 Legacy of Kain: Dead Sun and NosgothĪ redesign of Kain, created by Ritual Entertainment artist Ranjeet Singhal.Ī 2003 interview with Crystal Dynamics Test Manager Chris Bruno revealed that at least one further Legacy of Kain title was planned to follow Legacy of Kain: Defiance.2 Further official information and stances.