The literal journey, containing much jumping across a palace, is hardly mentioned. Coming-of-Age Story: The Prince narrates his journey from arrogant ass concerned only with gaining glory, to a heroic, remorseful and loving young man.Clothing Damage: The Prince starts with Sleeves Are for Wimps (one at a time) and goes all the way up to Shirtless Scene.Claustrophobia: The Prince mentions this once."Trust not a man that has betrayed his own master."
#PRINCE OF PERSIA SANDS OF TIME SERIES#
Things will always collapse into a parkour obstacle course for the Prince and a series of cracks and holes in the wall for Farah to slip through.
The Vizier then tricks the Prince into opening the hourglass and unleashing the curse of the sands upon the land of Persia. Among the spoils of that kingdom is a large hourglass called "The Sands of Time" and a dagger that the Prince claims. The Prince is a young man accompanying his father to an Indian-like kingdom, whose Vizier betrayed them to the Prince's armies.
It reproduced the series' popular combination of combat and climbing puzzles, and added Le Parkour and what is still the most successful use of time-distortion effects (previously seen in such games as Max Payne and Blinx: The Time Sweeper), as well as creating an entirely new story with a more complex hero, an expanded role for the princess, and one doozy of a plot twist. Prince of Persia: The Sands of Time is a 2003 video game and the first chapter in the newer Prince of Persia trilogy developed by Ubisoft.